Version 1.3.4 release

The GUI on Mac OS X was very slow. After trying different approaches on Mac (Cocoa, Core Image, etc.) I’ve decided to implement the GUI using OpenGL that is a great way to make the drawing strategy really portable, sharing the same code base.
Thanks Rui Nuno Capela for help me to idenfity the issue on DAW project loading.

changes:
– OSX: using accelerated graphics (OpenGL);
– Linux: fixed possible issue on GUI loading;
– all: fixed possible crash when the GUI is shown on DAW project loading;

4 Responses to “Version 1.3.4 release”

  1. Kevin Donaldson Says:

    Y U NO HAVE 32-bit for MAC? 🙂

    I’m still 32-bit through and through and will not be going 64-bit anytime soon. Can you flip a bit and make a fat binary, or are there other issues involved? Thanks for the consideration.

  2. oxesoft Says:

    The problem is that there isn’t Cocoa for 32-bit. It would need to make a specific porting to Mac 32-bit. It isn’t difficult, because the major part is OpenGL code. We would need to make only the glue between the VST and the OpenGL. The biggest problem is that I don’t have a Mac available anytime.

  3. Peter Says:

    Hi Guy’s

    How on earth do you make this work on a MAC I thought you needed a component file as well as the VST? Neither Garageband or Ableton Live 8 is picking it up on its own.

    Please help.

    Peter

  4. oxesoft Says:

    On Mac you need to put it in ~/Library/Audio/Plug-Ins/VST/
    Garageband doesn’t support VST. Ableton Live should recognize it once the VST directory is configured.

Leave a Reply